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1. Save Our Servers - in Player Features and Ideas Discussion [original thread]
IMO, the fact that it causes the client to hang is more annoying. I absolutely agree, though, that it should be an option.
- by Laurelai Lee - at 2006.09.01 00:43:00
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2. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
In this order: A working stock market for the exchange of player-owned corporation stock. The ability to acquire an ownership stake in NPC corporations, via NPC corp stock. The ability and motivation for players to fund rat hunting. (Relat...
- by Laurelai Lee - at 2006.08.31 22:32:00
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3. Save Our Servers - in Player Features and Ideas Discussion [original thread]
Playing earlier today, I noticed that the market UI causes two problems: Needless traffic on the server Needless irritation to the player. How, you ask? When I first open up the market UI, and when I jump between solar systems, the UI makes...
- by Laurelai Lee - at 2006.08.31 22:17:00
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4. Insta bookmark replacement idea - in Player Features and Ideas Discussion [original thread]
What are the problems with the current insta system? Pirates want a nerf: they don't like that they can gate-camp, and merchants can get by for free. What's the problem with getting rid of the system? It's a nerf. The general solution, from a ga...
- by Laurelai Lee - at 2006.08.31 22:01:00
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5. The bookmark dilemma. - in Player Features and Ideas Discussion [original thread]
I love to throw out solutions, never watch where they land. I think that these suggestions could greatly reduce the damage many bookmarks are causing. 1) Bookmarks can only mark objects, not coordinates. This would greatly reduce bookmark size. ...
- by Laurelai Lee - at 2005.11.04 16:52:00
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6. Eve Online Banking - in Player Features and Ideas Discussion [original thread]
Relevant part first. Originally by: Deja Thoris Oh, and any collateral in EVE has the propensity to get blown up. Either that or its value comes from it's rarity. That means its valued at what a person is prepared to pay for it. How do yo...
- by Laurelai Lee - at 2005.09.14 17:53:00
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7. Warping and scrambling and instas, oh my - in Player Features and Ideas Discussion [original thread]
I think the idea is brilliantly thought-out, and all the contributors thus far have given a lot of good ideas. Naturally, I have an objection. The idea is a bit needlessly complex. What exactly is the "problem" with instas that this is fixing?...
- by Laurelai Lee - at 2005.09.14 15:21:00
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8. Eve Online Banking - in Player Features and Ideas Discussion [original thread]
Originally by: Deja Thoris Collateral makes loans work, this means it CANT work in EVE. You would get to the position where people would have to cancel their game accounts because they were bankrupt. Are you saying there could not be...
- by Laurelai Lee - at 2005.09.14 15:10:00
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9. Eve Online Banking - in Player Features and Ideas Discussion [original thread]
Originally by: Chith The fundamental fact that a player can ultimately dump their identity for a new one is a problem you'd have to overcome in order to implement anything like this. Good point. How about these as a few ways to overcom...
- by Laurelai Lee - at 2005.09.13 17:59:00
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10. Contracts, Loans and Insurance - in Player Features and Ideas Discussion [original thread]
Incidentally, we'll probably have a stock market in Kali, as evidenced here .
- by Laurelai Lee - at 2005.09.13 17:55:00
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11. Contracts, Loans and Insurance - in Player Features and Ideas Discussion [original thread]
What a beautifully intricate idea. A lot of what you're talking about is on the "Drawing Board" page. You've created something more elegant, though, than a simple bank loan framework. Consider these options: 1) Conditions for completion . Perhap...
- by Laurelai Lee - at 2005.09.13 17:12:00
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12. Investment accounts - in Player Features and Ideas Discussion [original thread]
It appears that in Kali, the taking of corporation stock to the public will be an option. This will likely be a good way to "invest" your funds and make money while offline. From this link: http://www.eve-online.com/features/exodus/corporation/s...
- by Laurelai Lee - at 2005.09.12 15:52:00
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13. Instas: Problems and Solutions - in Player Features and Ideas Discussion [original thread]
I'll bump this but one more time, then I swear I'll leave it alone.
- by Laurelai Lee - at 2005.09.12 15:36:00
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14. Instas: Problems and Solutions - in Player Features and Ideas Discussion [original thread]
Thought I'd let people take a look at this during forum prime-time. Bizzump to the mizzax.
- by Laurelai Lee - at 2005.09.09 19:04:00
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15. Idea: Avoiding In-Combat Logging... - in Player Features and Ideas Discussion [original thread]
A natural and logical solution. What if the player just loses his connection? Does he have to wait 19:37 to log on again? Even if that's not the case, common circumstances might make low-security space much, much more dangerous than it was intend...
- by Laurelai Lee - at 2005.09.08 19:56:00
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16. An Idea To Add To The Athstetics Of Ships - in Player Features and Ideas Discussion [original thread]
Fun idea! "Pimp my Iteron." Some problems: +People might use naughty images; it's hard for the computer to enforce. +It would add to load times; every time you got close to a group of people, you'd have to load all their images. It may not seem ...
- by Laurelai Lee - at 2005.09.08 19:09:00
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17. Simple Idea For Tech 3 Ship Differences - in Player Features and Ideas Discussion [original thread]
You're title's misleading. You use the word simple when you should use the phrase, "very, very cool, but neither easy-to-implement nor easy to master." I absolutely love the idea; anything that can add more depth to combat is welcome. I see this ...
- by Laurelai Lee - at 2005.09.08 18:32:00
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18. Instas: Problems and Solutions - in Player Features and Ideas Discussion [original thread]
I think the problem with insta-jumps can be clarified rather simply: Travelling players may pass through what would normally be dangerous space nearly invulnerable. Naturally, it is not a viable solution simply to remove coordinate bookmarks; pla...
- by Laurelai Lee - at 2005.09.08 18:28:00
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19. Naming Systems, Constellations and Regions - in Player Features and Ideas Discussion [original thread]
No commentary at all? Ouch...
- by Laurelai Lee - at 2005.09.07 17:56:00
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20. Vote for new content. - in Player Features and Ideas Discussion [original thread]
I like the idea. I see a possible problem: Some ideas will have much longer development times than others. Just choosing which one you like the most might not adequately reflect what would make the most players the happiest. For instance, let's...
- by Laurelai Lee - at 2005.09.06 18:57:00
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